It started as a browser-based games blog, my hobby 10 years ago. It has a diverse amount of posts. Enjoy!
Wednesday, May 19, 2010
It works only with a real moon...
Wednesday, May 12, 2010
RK: Science Way Guide
Skills requiring no prerequisites:
- Basis of Biology;
- Elements of anatomy.
Skills requiring prerequisites:
- Basis of Medicine *100% in Elements of anatomy and 75% in Basis of Biology to pass over 20%;
-Diagnose bronchitis *100% in Basis of Medicine;
-Diagnose flu *100% in Basis of Medicine;
-Diagnose dysentery *100% in Basis of Medicine
-Advanced Medicine *100% in Basis of Medicine;
-Diagnose tetanus *100% in Advanced Medicine;
-Diagnose plague *100% in Advanced Medicine;
-Diagnose Cholera *Doesn't exist.
Ok, there isn't much to talk about this way because it hasn't been coded yet (yes, after more than 5 years of planning). The game creators intended to create diseases, and every city would need a doctor to save the infected. If they have yet such intentions, we don't know, it appears they are more interested in creating new games (Shogun Kingdoms!) instead of finishing RK.
Thursday, May 6, 2010
Renaissance Kingdoms: Army Way Guide
Another Guide for RK level 3 players. The Army Way Guide!
Skills requiring no prerequisites:
-Basic knowledge of the military
Skills requiring prerequisites:
-Basic strategy *100% in Basic knowledge of the military to pass over 5%;
-Basic tactic *100% in Basic knowledge of the military to pass over 20%;
-Advanced strategy *100% in Basic strategy to pass over 10% *100% in Basic strategy and Basic Tactic to pass over 50% *100% in Basic strategy, Basic Tactic and Basis of History to pass over 70%;
-Advanced Tactic *Doesn't exist.
Army way people have a table which displays how much of state way points they can produce. Example:
* 10 State Government Points;
* 0 State Finance Points * 0 State Justice Points;
* 10 State Communication Points;
* 20 State Trading Points;
* 30 Army state points.
Army way players are able to produce army points. Per each skill mastered you will be able to produce 10 pts, if you have mastered 2 skills then 20pts, if 3skills - 30pts. :
*Basic Strategy - 10 Army state points;
*Basic tactic - 10 Army state points;
*Advanced strategy - 10 Army state points.
You can also produce state points if you have 100% in following skills:
*Government Institutions - 10 State Government Points and extra 10p points which will be added to a random state way field;
*Tax collection mechanisms - 10 State Finance Points;
*Principles of Law - 10 State Justice Points;
*Communication techniques - 10 State Communication Points;
*Trading - 10 State Trading Points.
Credits: Skyjacker
Friday, April 30, 2010
Renaissance Kingdoms: State Way Guide
Skills requiring no prerequisites:
- Study of government institutions;
- Basis of History.
Skills requiring prerequisites:
- Principles of Law *100% in government institutions and 75% in basis of history to pass over 20%;
-Communication techniques *100% in government institutions and 75% in basis of history to pass over 20%;
- Trading *100% in government institutions and 75% in basis of history to pass over 75% (not sure yet);
- Tax collection mechanisms *100% in government institutions and 75% in basis of history to pass over 1%.
Typical wages of civil servants for the state points:
*10 State points - 20 to 35 Pounds
*15 State Points - 20 to 45 Pounds
*20 State Points - 20 to 55 Pounds
Only civil servants that have obtained the Dukes authorization can work for the Town Hall or County. To request it you must make your demand by clicking in “my home” then click on “Your duties and responsibilities”. It’s up to the mayor to make the job offer for the state points; and you can have the job by applying in Town Hall like any other job offer. For the moment civil servant can only work for 10 or 20 state point.
State way people have a table which displays how much of state way points they can produce.
Example:
* 10 State Government Points
* 0 State Finance Points
* 0 State Justice Points
* 10 State Communication Points
* 20 State Trading Points
* 30 Army state points
You can only produce state points if you have 100% in following skills:
*Government Institutions - 10 State Government Points and extra 10p points which will be added to a random state way field
*Tax collection mechanisms - 10 State Finance Points
*Principles of Law - 10 State Justice Points
*Communication techniques - 10 State Communication Points *Trading - 10 State Trading Points
State way players are also able to produce army points. Per each skill mastered you will be able to produce 10 pts, if you have mastered 2 skills then 20pts, if 3skills - 30pts. :
*Basic Strategy - 10 Army state points;
*Basic tactic - 10 Army state points;
*Advanced strategy - 10 Army state points.
You can also study the other ways courses as well...taking a class for the first time in one of their units will start you at 0%.
Credits: Player Skyjacker
Friday, April 23, 2010
Saturday, April 17, 2010
Ancient Greece MMO
Monday, April 12, 2010
Monday, April 5, 2010
The ninja: browser based game
An online naruto game. Learn the way of the Shinobi as you start as an aspiring Academy Student. Fight your way to the top to become the Kage: the single shadow that protects your village from any danger, or become your village's worst nightmare as a wandering Outlaw of pure darkness.
Monday, March 29, 2010
RPG: Live in a new world
Monday, March 22, 2010
Sokker: create your team
Monday, March 15, 2010
Human-age: live in stone age and beyond
Monday, March 8, 2010
Conquerclub: play risk for free
Risk all your troops on a daring land grab. Use diplomacy to coordinate a group assault on the game leader. Feel the thrill of victory as you crush your last opponent.
Conquer Club is an online multiplayer world domination game, designed for the casual gamer. Playing Conquer Club is not a time consuming process. You can take your turn in 5 minutes with your morning cup of coffee or in between classes. A game typically lasts several days, but hardcore risk takers can play multiple games at once and stay up all night strategizing their next move.
Site address: http://www.conquerclub.com/index.php?ref=17759
Time spent playing/day: 15 minutes should be enough.
Free: Yes, up to a number of games. If you want to play more, you have to purchase a premium account.
Monday, March 1, 2010
Last Knights: a MMORTS game
This Medieval army and battle game is a long running massive multiplayer real-time online strategy game (MMORTS) where you are part of the national and international military balance and politics. Your goals are first to improve your own army, but also to defend the territory of your country and make it the leading power in the world.
Site address: lastknights.com
Time spent playing: Multiple log-ins around the day are required, but each one may last 1 minute.
Free? Totally free, no premium features.
Wednesday, February 24, 2010
Kingdom of Loathing
Kingdom of Loathing is more than a game, is a community composed by the greatest players I have ever seen. The gameplay is composed mainly by quests full of jokes and strange characters that may make you to have a laugh in front of the computer.
And now you are probably thinking: "hell, what graphics are that?". Believe me, what make a browser game great in not the graphics, but the story. Try Kigdom of Loathing and you are probably going to like it.
Site address: www.kingdomofloathing.com
Time spent playing: 15-20 minutes every day is required to maintain your character active.
Free? Totally free, no ads.
Wednesday, February 17, 2010
RK - The Butcher Guide
• The trade of butcher is a job for level 2 players.
• The butcher cuts up raw carcasses into edible slices of meat.
• Meat gives 2 hunger points and 2 strength points. • Before you make a decision, ask your mayor if there aren’t to much butchers already in the town to avoid overproduction.
The trade of butcher.
1) It's necessary to buy half-hundred weights of pigs or hundred weights of cows from the market and place them in your property inventory.
2) The butcher cuts up the carcasses into meat pieces ready to be consumed or sold.
-The butcher can cut 5 HHW of cow into 10 pieces of meat and 10 HHW of pigs into 10 pieces of meat a day, thus generate 10 meat pieces a day.
- The butcher can NOT mix the meats to cut EX: 3 HHW of cows + 2 HHW of pigs does not equal the required 5 HHW of cows, or the required 10 HHW of pigs.
Prices & profits.
• The average prices of HW of cow and HHW of pig are 32 pounds and 15.00 pounds.
• Though free to choose the price, the price of the meat must respect a certain degree of honesty so consumer and producer can both benefit. Aim your prices so you get a day wage of 26 pounds, at a price of 15p per HHW, this would mean a piece of meat can be sold at 17.6p
Tuesday, February 9, 2010
Kingory: war browser based game
Tuesday, February 2, 2010
Renaissance Kingdoms: Blacksmith guide
Do you play Renaissance Kingdoms and you have always imagined how it is to be a Blacksmith? Here we go:
General remarks
• The trade of blacksmith is a job for level 2 players.
• The blacksmith can make various tools out of iron.
• A blacksmith needs to buy bushels of wood and iron ore at the market.
• Before you make a decision, ask your mayor if there aren’t to much blacksmiths already in the town to avoid overproduction.
The trade of blacksmith
1) It is necessary to buy bushels of wood and iron ore at the market.
2) Then the blacksmith has to transfer those bushels of wood and the iron to his property inventory.
3) The blacksmith can produce knives, buckets, axes and steel ounces from the wood and iron ore.
A blacksmith can produce in one working day (starting from the provided resources):
• Three knives: 1 bushel of wood + 1 iron ore.
• Three buckets: 3 unhooped buckets (bought at the market and placed in the property inventory) + 1 wood bushel + 1 iron ore.
• One ounce of steel : 2 bushels of wood + 1 iron ore.
• One non-forged blade: 1 bushel of wood + 1 ounce of steel.
• One unsharpened blade : 1 bushel of wood + 1 non-forged blade
• One blunted axe : 1 unsharpened blade + 1 shaft (bought at the market and placed in the property inventory)
• One sharpened axe: 1 unsharpened axe
• One sword blade: 1 non-forged blade + 1 bushel of wood
• One blunt sword: 1 sword blade + 1 steel ounce
• One sword: 1 blunt sword
• One plowshare: 1 iron ore + 1 bushel of wood (not coded)
• One hoe: 1 plowshare + 3 bushels of wood (not coded)
All these objects need one day of work.
Selling price and income.
• Average price for a bushel of wood: 4 pounds
• Average price for a shaft: 10 pounds • Average price for iron ore: 20 pounds
• Average price for an unhooped bucket: 31 pounds
• Average wage for a level 2: 26 pounds
d: working day w: bushel of wood. i: iron ore s: ounce of steel
• a knife: 1d + 1w + 1i = 24/3 + 4/3 + 20/3 = 16 pounds
• a bucket: 1d + 3 unhooped buckets + 1w + 1i = 26/3 + 93/3 + 4/3 + 20/3 = 47.6 pounds
• ounce of steel: 1d + 1i + 2w = 26 + 20 + 8 = 54 pounds
• non-forged blade: 1d + 1s + 1w = 26 + 54 + 4 = 84 pounds
• unsharpened blade : 2d + 1s + 2w = 52 + 54 + 8 = 114 pounds • blunted axe : 3d + 1s + 2w + 1 shaft = 78 + 54 + 8 + 10 = 150 pounds
• sharpened axe : 4d + 1s + 2w + 1 shaft = 104 + 54 + 8 + 10 = 176 pounds
• sword blade: 2d + 1s + 2w = 52 + 54 + 8 = 114 pounds
• blunt sword: 3d + 2s + 2w = 78 + 108 + 8 = 194 pounds
• sword: 4d + 2s + 2w = 104 + 108 + 8 = 220 pounds
• plowshare: 1i + 1w +1d = 20 + 4 + 26 = 50 pounds (not coded)
• hoe: 1 plowshare + 3w +1d = 50 + 12 + 26 = 88 pounds (not coded)
Information
• The blacksmith can also work for the town hall by buying the blunted axes, sharpening them and then selling the axes back to the town hall.
• The shafts are produced by the carpenters who will sell them at the market
• The unhooped buckets are produced by the carpenters who will sell them at the market
The Sword
Day 1 : Make 1 steel ounce from 1 iron and 2 wood
Day 2 : Make 1 unforged axe blade from 1 steel ounce and 1 wood
Day 3 : Make 1 lame d'épée (sword blade) from 1 unforged axe blade and 1 wood
Day 4 : Make 1 steel ounce from 1 iron and 2 wood
Day 5 : Make one épée non aiguisée (blunt sword) from 1 lame d'épée and from 1 steel ounce
Day 6 : Make 1 épée (sword) from 1 épée non aiguisée
Credits: Baiboe.
Monday, January 25, 2010
Renaissance Kingdoms: weaver guide
Table of Contents
1) Forums & Contact Person's
2) Fair days wages
3) Weavers Goods and Prices
4) Wool and Hide Prices
5) The Renaissance Kingdom Wardrobes
Weavers Goods & Selling Range.
1) Forums & Contact Person's.
Please see the Sheep and Weavers Guild (S.O.W) for more information and actual selling prices (or) Check your market, ask your Mayor or Mentor.
S.O.W Forum Guild - In game forum tab => 2nd forum link => Scroll almost to the bottom => KoE/KoS/KoI Guilds and Corporations => S.O.W Guild
(You can read but not post - contact the forum mod, found under the forum name for permission to join).
Mayor: In Game => Town Hall => Click on Mayor => Compose Mail.
2) Fair days wages
A 20.00-25.00p daily wage is considered a reasonable profit on most items. Usually a Level 2 workshop wage is based on being slightly more than Town Hall job offers for 19 stat labour.
Pricing:
Pricing of the items usually undergoes the following formula: Cost of raw materials * quantity used + daily wage = price
for example: assuming 1 ball of wool costs 12 pounds, and your daily wage = 24 pounds, 1 shirt = 8 balls of wool * 12 + 24 = 120 pounds
Prices for wool and hides and the standard salary for level 2 professions can vary widely from town to town and over time. Ask other weavers, your mayor or town mentor what is usual.
12-12.50 pounds for balls of wool, 15-17 pounds for hides and a salary of 20-24 pounds (allows to buy stat food and save up to reach lvl 3) are most usual.
3) General Information
-"Weaver" is a profession you can take when reaching level 2.
-The weaving workshop is located in the player's home.
-The weaver's trade consists of making clothes for men and women.
-Materials used are wool and hides (from sheep).
-Weavers usually open a shop (topic) on the town forum, where they list the clothes they make (some weavers specialize in certain types) and their prices. They can take orders in that thread or via IG mail.
-Before becoming a weaver, ask your mayor if there aren't enough weavers around, so as to avoid overproduction.
-Clothes do not wear out. However, many higher level players tend to move to colonies, making room for new players, so the weaver typically still has work.
-New clothes get coded in the game once in a while.
-The colors of garments are chosen by the buyer when they click on 'use' and wear them. It cannot be changed after that (or sold).
4) Weavers Goods and Prices
The Trade:
1) Wool and hides can be bought on the market or produced by yourself if you have a sheep field (typically a good thing).
2) The wool and hides need to be placed in the property's inventory in order to be used for making clothes.
3) You need one (1) working day to make each item of clothing (except for shoes which can be made in sets of 2 pairs)
Clothing
For Both Men & Women.
shirt Requirements: 8 balls of wool, 1 day of work Ingame possible selling prices: 85.00p - 150.95p
trousers Requirements: 4 balls of wool, 1 day of work Ingame possible selling prices: 50.00p - 95.95p
shoes Requirements: 2 hides, 1 day of work = 2 pairs of shoes. or: 1 pair of shoes: 1 hide, 1 day of work. Ingame possible selling prices: 20.00p - 40.95p
As alternative to shoes, boots can be used:
boots Requirements:4 hides, 1 day of work In game possible selling prices: 65.00p - 120.95p poulaines pointed shoes
1 pair of poulaines: 3 hides, 1 day of work Ingame possible selling prices: 50.00p - 100.95p
Men Clothing
hose long socks Requirements:2 balls of wool, 1 day of work Ingame possible selling prices: 35.00p - 70.95p
belt Requirements: 1 hide, 1 day of work Ingame possible selling prices: 30.00p - 50.95p
hat Requirements: 2 hides, 1 day of work Ingame possible selling prices: 40.00p - 75.95p
collar scarf Requirements:4 balls of wool, 1 day of work Ingame possible selling prices: 50.00p - 95.95p
cloak Requirements:4 balls of wool + 7 hides, 1 day of work Ingame possible selling prices: 130.00p - 230.95p
mantle Requirements: 15 balls of wool + 4 hides, 1 day of work Ingame possible selling prices: 200.00p-350.95p
headscarf bandana Requirements: 2 balls of wool, 1 day of work Ingame possible selling prices: 35.00p - 70.95p
toque soft hat Requirements:2 hides, 1 day of work Ingame possible selling prices: 40.00p - 80.95p
waistcoat gilet, vest, jacket Requirements:7 hides, 1 day of work Ingame possible selling prices: 100.00p - 170.95p apron 'overalls',
tabard Requirements: 6 hides, 1 day of work Ingame possible selling prices: 85.00p - 150.95p
rope belt Requirements:1 balls of wool + 1 hide, 1 day of work Ingame possible selling prices: 40.00p - 75.95p
tunic robe Requirements:12 balls of wool + 5 hides, 1 day of work Ingame possible selling prices: 200.00p - 350.95p
Women's Clothing
dress houppelande Requirements:18 balls of wool + 1 hide, 1 day of work Ingame possible selling prices: 200.00p - 350.95p
headdress Requirements:2 balls of wool + 2 hides, 1 day of work Ingame possible selling prices: 60.00p - 110.95p
corset bustier Requirements:7 hides, 1 day of work Ingame possible selling prices: 100.00p - 170.95p
skirt Requirements:4 balls of wool + 4 hides, 1 day of work Ingame possible selling prices: 100.00p - 170.95p
Armour
shield Requirements:3 hides, 1 day of work Ingame possible selling prices: 20.00p - 80.95p
Mansion
Tapestry - can only be made regionally - Lancaster Requirements: 6 balls of wool, 1 day of work Ingame possible selling prices: 70.00p - 200.00p
Ships
WARNING: Only the Harbour Master can use these and so there will not really be a competitive market to sell them on your own markets, best to contact and make private arrangements with HM's to agree on a price and also if they need them. - AND you should get the county to supply the goods and just negotiate a fair days wages. Your going to be stuck with a sail otherwise that has cost you more in time and materials than you need to. Particularly trying to gather 80 balls of wool for the large sail.
Small Sail Requirements: 14 balls of wool, 1 day of work Ingame possible selling prices: 140-400.95p
Main Sail Requirements: 80 balls of wool, 1 day of work Ingame possible selling prices: 800-2000p
5) Wool and Hide Prices.
Ingame possible selling price for wool: 5.00p - 15.95p Ingame possible selling price for hides: 15.00p - 35.95p
Monday, January 18, 2010
Tribal wars
*Free? Yes, and when I played (3 years ago) it had no ads too. You had to pay if you wanted access to more comfortable features and another graphics that helped you in the game. I could live without it though - and become a very good player :)
*Site address: www.tribalwars.net
*Time spent per day: 3-4 log-ins along the day are required to have some chance of success in the game.
Monday, January 11, 2010
Renaissance Kingdoms: Miller
General remarks
• The trade of miller is a job for level 2 players.
• A miller transforms wheat into flour. Flour isn't a basic food product but has to be sold at the market where the bakers can buy it for the production of bread.
• Before you make a decision, ask your mayor if there aren’t to much millers already in the town to avoid overproduction.
The trade of miller.
1) A miller has to buy wheat at the market and place the bags in the property inventory
2) The miller then grinds the wheat to flour which is ready to be sold.
- One wheat bag can be grinded to one bag of flour and a miller can transform up to ten bags each day. Simple as that, and, as you can see, it is very similar to the butcher profession.
Prices & profits.
• The average price of a wheat bag is 13 pounds
• Although free to choose, the price for flour must respect a certain degree of honesty so consumer and producer can both benefit. Most of the times a bag of flour is sold for 15.6 pounds.
Credits: Baiboe.
Monday, January 4, 2010
Renaissance Kingdoms: Baker Guide
General remarks
• The baker is a trade for level 2
• The baker uses flour to produce bread.
• Bread is a basic food item and gives 2 hunger points when eaten.
• Before you make a decision, ask your mayor if there are too many bakers already in the town to avoid overproduction.
The trade of baker.
Market:
1) It's necessary to buy flour bags from the market.
2) It's necessary to buy wood pieces from the market.
3) The flour and wood bushels need to be put into your property inventory. (otherwise you will waste a day baking nothing...how silly are you?)
4) The baker cooks the flour into bread, ready to be consumed or sold.
How it works:
- 1 flour bag is used to make 3 loaves of breads.
- 1 bushel of wood is needed per 2 bags of flour.
- A baker can use at most 12 bags of flour and 6 wood per day, which gives him a maximum production of 36 loafs of bread.
Prices & profits.
• The average price for flour and wood, is whatever your market rate is check there, numbers here would get outdated too quickly.
• Though free to choose the price, the price of the bread must respect a certain degree of honesty so consumer and producer can both benefit. Most of the time a loaf of bread can be sold for 6.50 p.. Again check your markets and your mayor for the desired price. (Working with your Mayor is important to the health of not just your town, but your County.)
Basic formula to work out how much each loaf cost your to produce:
Minimum Cost
(Amount of flour x cost) + (Amount of wood x cost) / Loaves Produced
Example
Flour Bags : 12 Price: £13.25
Wood Pieces: 6 Price: £4.25
Loaves Produced: 36
(12 x 13.25) + (6 x 4,25) / 36 (159 + 25.50) / 36 184.5/36
= 5.125 = £5.13
Profit
(Selling Price - Minimum Cost) x Loaves Produced
Example (Using above units)
Selling Price: £5.80
(5.80 - 5.13) x 36 0.67 x 36
= £24.12
Bread Makers Guild
There you can talk with other Bakers, receiving tips and solving further doubts. To join, go to your forums tab => Click on the 2nd link => Scroll all the way down to the almost bottom=> KoE/KoS/KoI Guilds and Corporations => Bread Makers Association.
Look for the mod, just under the name of the guild and pm or ig mail them with a request to be admitted.
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Credit goes to the following players- FrèreNico (original guide) + Marthin (translation) - Pieterjan (updates) - Hezlog (updates) 8/11/009 - Whit.the (formula) 8/11/009