
Credits: http://www.myextralife.com/
It started as a browser-based games blog, my hobby 10 years ago. It has a diverse amount of posts. Enjoy!
Another Guide for RK level 3 players. The Army Way Guide!
Skills requiring no prerequisites:
-Basic knowledge of the military
Skills requiring prerequisites:
-Basic strategy *100% in Basic knowledge of the military to pass over 5%;
-Basic tactic *100% in Basic knowledge of the military to pass over 20%;
-Advanced strategy *100% in Basic strategy to pass over 10% *100% in Basic strategy and Basic Tactic to pass over 50% *100% in Basic strategy, Basic Tactic and Basis of History to pass over 70%;
-Advanced Tactic *Doesn't exist.
Army way people have a table which displays how much of state way points they can produce. Example:
* 10 State Government Points;
* 0 State Finance Points * 0 State Justice Points;
* 10 State Communication Points;
* 20 State Trading Points;
* 30 Army state points.
Army way players are able to produce army points. Per each skill mastered you will be able to produce 10 pts, if you have mastered 2 skills then 20pts, if 3skills - 30pts. :
*Basic Strategy - 10 Army state points;
*Basic tactic - 10 Army state points;
*Advanced strategy - 10 Army state points.
You can also produce state points if you have 100% in following skills:
*Government Institutions - 10 State Government Points and extra 10p points which will be added to a random state way field;
*Tax collection mechanisms - 10 State Finance Points;
*Principles of Law - 10 State Justice Points;
*Communication techniques - 10 State Communication Points;
*Trading - 10 State Trading Points.
Credits: Skyjacker
Risk all your troops on a daring land grab. Use diplomacy to coordinate a group assault on the game leader. Feel the thrill of victory as you crush your last opponent.
Conquer Club is an online multiplayer world domination game, designed for the casual gamer. Playing Conquer Club is not a time consuming process. You can take your turn in 5 minutes with your morning cup of coffee or in between classes. A game typically lasts several days, but hardcore risk takers can play multiple games at once and stay up all night strategizing their next move.
Site address: http://www.conquerclub.com/index.php?ref=17759
Time spent playing/day: 15 minutes should be enough.
Free: Yes, up to a number of games. If you want to play more, you have to purchase a premium account.
Do you play Renaissance Kingdoms and you have always imagined how it is to be a Blacksmith? Here we go:
General remarks
• The trade of blacksmith is a job for level 2 players.
• The blacksmith can make various tools out of iron.
• A blacksmith needs to buy bushels of wood and iron ore at the market.
• Before you make a decision, ask your mayor if there aren’t to much blacksmiths already in the town to avoid overproduction.
The trade of blacksmith
1) It is necessary to buy bushels of wood and iron ore at the market.
2) Then the blacksmith has to transfer those bushels of wood and the iron to his property inventory.
3) The blacksmith can produce knives, buckets, axes and steel ounces from the wood and iron ore.
A blacksmith can produce in one working day (starting from the provided resources):
• Three knives: 1 bushel of wood + 1 iron ore.
• Three buckets: 3 unhooped buckets (bought at the market and placed in the property inventory) + 1 wood bushel + 1 iron ore.
• One ounce of steel : 2 bushels of wood + 1 iron ore.
• One non-forged blade: 1 bushel of wood + 1 ounce of steel.
• One unsharpened blade : 1 bushel of wood + 1 non-forged blade
• One blunted axe : 1 unsharpened blade + 1 shaft (bought at the market and placed in the property inventory)
• One sharpened axe: 1 unsharpened axe
• One sword blade: 1 non-forged blade + 1 bushel of wood
• One blunt sword: 1 sword blade + 1 steel ounce
• One sword: 1 blunt sword
• One plowshare: 1 iron ore + 1 bushel of wood (not coded)
• One hoe: 1 plowshare + 3 bushels of wood (not coded)
All these objects need one day of work.
Selling price and income.
• Average price for a bushel of wood: 4 pounds
• Average price for a shaft: 10 pounds • Average price for iron ore: 20 pounds
• Average price for an unhooped bucket: 31 pounds
• Average wage for a level 2: 26 pounds
d: working day w: bushel of wood. i: iron ore s: ounce of steel
• a knife: 1d + 1w + 1i = 24/3 + 4/3 + 20/3 = 16 pounds
• a bucket: 1d + 3 unhooped buckets + 1w + 1i = 26/3 + 93/3 + 4/3 + 20/3 = 47.6 pounds
• ounce of steel: 1d + 1i + 2w = 26 + 20 + 8 = 54 pounds
• non-forged blade: 1d + 1s + 1w = 26 + 54 + 4 = 84 pounds
• unsharpened blade : 2d + 1s + 2w = 52 + 54 + 8 = 114 pounds • blunted axe : 3d + 1s + 2w + 1 shaft = 78 + 54 + 8 + 10 = 150 pounds
• sharpened axe : 4d + 1s + 2w + 1 shaft = 104 + 54 + 8 + 10 = 176 pounds
• sword blade: 2d + 1s + 2w = 52 + 54 + 8 = 114 pounds
• blunt sword: 3d + 2s + 2w = 78 + 108 + 8 = 194 pounds
• sword: 4d + 2s + 2w = 104 + 108 + 8 = 220 pounds
• plowshare: 1i + 1w +1d = 20 + 4 + 26 = 50 pounds (not coded)
• hoe: 1 plowshare + 3w +1d = 50 + 12 + 26 = 88 pounds (not coded)
Information
• The blacksmith can also work for the town hall by buying the blunted axes, sharpening them and then selling the axes back to the town hall.
• The shafts are produced by the carpenters who will sell them at the market
• The unhooped buckets are produced by the carpenters who will sell them at the market
The Sword
Day 1 : Make 1 steel ounce from 1 iron and 2 wood
Day 2 : Make 1 unforged axe blade from 1 steel ounce and 1 wood
Day 3 : Make 1 lame d'épée (sword blade) from 1 unforged axe blade and 1 wood
Day 4 : Make 1 steel ounce from 1 iron and 2 wood
Day 5 : Make one épée non aiguisée (blunt sword) from 1 lame d'épée and from 1 steel ounce
Day 6 : Make 1 épée (sword) from 1 épée non aiguisée