Wednesday, February 24, 2010

Kingdom of Loathing



Kingdom of Loathing is more than a game, is a community composed by the greatest players I have ever seen. The gameplay is composed mainly by quests full of jokes and strange characters that may make you to have a laugh in front of the computer.

And now you are probably thinking: "hell, what graphics are that?". Believe me, what make a browser game great in not the graphics, but the story. Try Kigdom of Loathing and you are probably going to like it.

Site address: www.kingdomofloathing.com

Time spent playing: 15-20 minutes every day is required to maintain your character active.

Free? Totally free, no ads.

Wednesday, February 17, 2010

RK - The Butcher Guide

General remarks

• The trade of butcher is a job for level 2 players.
• The butcher cuts up raw carcasses into edible slices of meat.
• Meat gives 2 hunger points and 2 strength points. • Before you make a decision, ask your mayor if there aren’t to much butchers already in the town to avoid overproduction.

The trade of butcher.

1) It's necessary to buy half-hundred weights of pigs or hundred weights of cows from the market and place them in your property inventory.
2) The butcher cuts up the carcasses into meat pieces ready to be consumed or sold.

-The butcher can cut 5 HHW of cow into 10 pieces of meat and 10 HHW of pigs into 10 pieces of meat a day, thus generate 10 meat pieces a day.
- The butcher can NOT mix the meats to cut EX: 3 HHW of cows + 2 HHW of pigs does not equal the required 5 HHW of cows, or the required 10 HHW of pigs.

Prices & profits.

• The average prices of HW of cow and HHW of pig are 32 pounds and 15.00 pounds.
• Though free to choose the price, the price of the meat must respect a certain degree of honesty so consumer and producer can both benefit. Aim your prices so you get a day wage of 26 pounds, at a price of 15p per HHW, this would mean a piece of meat can be sold at 17.6p

Tuesday, February 9, 2010

Kingory: war browser based game


In Kingory you start with a city and 7 days of newbie protection. Make it grow, create your army and fight against other players. Join guilds and protect your allies. Be the best, or die.




The differencce between Kingory and the other similar games (travian, tribal war) is its big technology net: research can make a real difference here. Another very interesting feature is the NPC players: computer controlled players: they are very powerful and give more balance to the game, also making it more interesting in newer servers, who have less players than the old and crowded ones. Last, but mot least, the graphs are awesome.




Time spent playing: 2-3 logins of 15 minutes each are minimum to have success.


Free: Yes, no ads, but you can buy resources and other items. I have just ended my newbie protection and I don't see it as something that can break the balance of the game (just like it happens in battledawn).


Tuesday, February 2, 2010

Renaissance Kingdoms: Blacksmith guide

Do you play Renaissance Kingdoms and you have always imagined how it is to be a Blacksmith? Here we go:

General remarks


• The trade of blacksmith is a job for level 2 players.

• The blacksmith can make various tools out of iron.

• A blacksmith needs to buy bushels of wood and iron ore at the market.

• Before you make a decision, ask your mayor if there aren’t to much blacksmiths already in the town to avoid overproduction.


The trade of blacksmith


1) It is necessary to buy bushels of wood and iron ore at the market.

2) Then the blacksmith has to transfer those bushels of wood and the iron to his property inventory.

3) The blacksmith can produce knives, buckets, axes and steel ounces from the wood and iron ore.

A blacksmith can produce in one working day (starting from the provided resources):

• Three knives: 1 bushel of wood + 1 iron ore.

• Three buckets: 3 unhooped buckets (bought at the market and placed in the property inventory) + 1 wood bushel + 1 iron ore.

• One ounce of steel : 2 bushels of wood + 1 iron ore.

• One non-forged blade: 1 bushel of wood + 1 ounce of steel.

• One unsharpened blade : 1 bushel of wood + 1 non-forged blade

• One blunted axe : 1 unsharpened blade + 1 shaft (bought at the market and placed in the property inventory)

• One sharpened axe: 1 unsharpened axe

• One sword blade: 1 non-forged blade + 1 bushel of wood

• One blunt sword: 1 sword blade + 1 steel ounce

• One sword: 1 blunt sword

• One plowshare: 1 iron ore + 1 bushel of wood (not coded)

• One hoe: 1 plowshare + 3 bushels of wood (not coded)


All these objects need one day of work.


Selling price and income.


• Average price for a bushel of wood: 4 pounds

• Average price for a shaft: 10 pounds • Average price for iron ore: 20 pounds

• Average price for an unhooped bucket: 31 pounds

• Average wage for a level 2: 26 pounds

d: working day w: bushel of wood. i: iron ore s: ounce of steel

• a knife: 1d + 1w + 1i = 24/3 + 4/3 + 20/3 = 16 pounds

• a bucket: 1d + 3 unhooped buckets + 1w + 1i = 26/3 + 93/3 + 4/3 + 20/3 = 47.6 pounds

• ounce of steel: 1d + 1i + 2w = 26 + 20 + 8 = 54 pounds

• non-forged blade: 1d + 1s + 1w = 26 + 54 + 4 = 84 pounds

• unsharpened blade : 2d + 1s + 2w = 52 + 54 + 8 = 114 pounds • blunted axe : 3d + 1s + 2w + 1 shaft = 78 + 54 + 8 + 10 = 150 pounds

• sharpened axe : 4d + 1s + 2w + 1 shaft = 104 + 54 + 8 + 10 = 176 pounds

• sword blade: 2d + 1s + 2w = 52 + 54 + 8 = 114 pounds

• blunt sword: 3d + 2s + 2w = 78 + 108 + 8 = 194 pounds

• sword: 4d + 2s + 2w = 104 + 108 + 8 = 220 pounds

• plowshare: 1i + 1w +1d = 20 + 4 + 26 = 50 pounds (not coded)

• hoe: 1 plowshare + 3w +1d = 50 + 12 + 26 = 88 pounds (not coded)

Information

• The blacksmith can also work for the town hall by buying the blunted axes, sharpening them and then selling the axes back to the town hall.

• The shafts are produced by the carpenters who will sell them at the market

• The unhooped buckets are produced by the carpenters who will sell them at the market

The Sword


Day 1 : Make 1 steel ounce from 1 iron and 2 wood

Day 2 : Make 1 unforged axe blade from 1 steel ounce and 1 wood

Day 3 : Make 1 lame d'épée (sword blade) from 1 unforged axe blade and 1 wood

Day 4 : Make 1 steel ounce from 1 iron and 2 wood

Day 5 : Make one épée non aiguisée (blunt sword) from 1 lame d'épée and from 1 steel ounce

Day 6 : Make 1 épée (sword) from 1 épée non aiguisée



Credits: Baiboe.

Monday, January 25, 2010

Renaissance Kingdoms: weaver guide

Another guide regarding an RK level 2 profession, the credits goes to Manerta. Have fun ;)

Table of Contents

1) Forums & Contact Person's
2) Fair days wages
3) Weavers Goods and Prices
4) Wool and Hide Prices
5) The Renaissance Kingdom Wardrobes

Weavers Goods & Selling Range.

1) Forums & Contact Person's.

Please see the Sheep and Weavers Guild (S.O.W) for more information and actual selling prices (or) Check your market, ask your Mayor or Mentor.

S.O.W Forum Guild - In game forum tab => 2nd forum link => Scroll almost to the bottom => KoE/KoS/KoI Guilds and Corporations => S.O.W Guild
(You can read but not post - contact the forum mod, found under the forum name for permission to join).

Mayor: In Game => Town Hall => Click on Mayor => Compose Mail.

2) Fair days wages

A 20.00-25.00p daily wage is considered a reasonable profit on most items. Usually a Level 2 workshop wage is based on being slightly more than Town Hall job offers for 19 stat labour.

Pricing:

Pricing of the items usually undergoes the following formula: Cost of raw materials * quantity used + daily wage = price

for example: assuming 1 ball of wool costs 12 pounds, and your daily wage = 24 pounds, 1 shirt = 8 balls of wool * 12 + 24 = 120 pounds

Prices for wool and hides and the standard salary for level 2 professions can vary widely from town to town and over time. Ask other weavers, your mayor or town mentor what is usual.
12-12.50 pounds for balls of wool, 15-17 pounds for hides and a salary of 20-24 pounds (allows to buy stat food and save up to reach lvl 3) are most usual.

3) General Information

-"Weaver" is a profession you can take when reaching level 2.
-The weaving workshop is located in the player's home.
-The weaver's trade consists of making clothes for men and women.
-Materials used are wool and hides (from sheep).
-Weavers usually open a shop (topic) on the town forum, where they list the clothes they make (some weavers specialize in certain types) and their prices. They can take orders in that thread or via IG mail.
-Before becoming a weaver, ask your mayor if there aren't enough weavers around, so as to avoid overproduction.
-Clothes do not wear out. However, many higher level players tend to move to colonies, making room for new players, so the weaver typically still has work.
-New clothes get coded in the game once in a while.
-The colors of garments are chosen by the buyer when they click on 'use' and wear them. It cannot be changed after that (or sold).

4) Weavers Goods and Prices

The Trade:

1) Wool and hides can be bought on the market or produced by yourself if you have a sheep field (typically a good thing).
2) The wool and hides need to be placed in the property's inventory in order to be used for making clothes.
3) You need one (1) working day to make each item of clothing (except for shoes which can be made in sets of 2 pairs)

Clothing

For Both Men & Women.


shirt Requirements: 8 balls of wool, 1 day of work Ingame possible selling prices: 85.00p - 150.95p

trousers Requirements: 4 balls of wool, 1 day of work Ingame possible selling prices: 50.00p - 95.95p

shoes Requirements: 2 hides, 1 day of work = 2 pairs of shoes. or: 1 pair of shoes: 1 hide, 1 day of work. Ingame possible selling prices: 20.00p - 40.95p

As alternative to shoes, boots can be used:

boots Requirements:4 hides, 1 day of work In game possible selling prices: 65.00p - 120.95p poulaines pointed shoes

1 pair of poulaines: 3 hides, 1 day of work Ingame possible selling prices: 50.00p - 100.95p

Men Clothing

hose long socks Requirements:2 balls of wool, 1 day of work Ingame possible selling prices: 35.00p - 70.95p

belt Requirements: 1 hide, 1 day of work Ingame possible selling prices: 30.00p - 50.95p

hat Requirements: 2 hides, 1 day of work Ingame possible selling prices: 40.00p - 75.95p

collar scarf Requirements:4 balls of wool, 1 day of work Ingame possible selling prices: 50.00p - 95.95p

cloak Requirements:4 balls of wool + 7 hides, 1 day of work Ingame possible selling prices: 130.00p - 230.95p

mantle Requirements: 15 balls of wool + 4 hides, 1 day of work Ingame possible selling prices: 200.00p-350.95p

headscarf bandana Requirements: 2 balls of wool, 1 day of work Ingame possible selling prices: 35.00p - 70.95p

toque soft hat Requirements:2 hides, 1 day of work Ingame possible selling prices: 40.00p - 80.95p

waistcoat gilet, vest, jacket Requirements:7 hides, 1 day of work Ingame possible selling prices: 100.00p - 170.95p apron 'overalls',

tabard Requirements: 6 hides, 1 day of work Ingame possible selling prices: 85.00p - 150.95p

rope belt Requirements:1 balls of wool + 1 hide, 1 day of work Ingame possible selling prices: 40.00p - 75.95p

tunic robe Requirements:12 balls of wool + 5 hides, 1 day of work Ingame possible selling prices: 200.00p - 350.95p

Women's Clothing

dress houppelande Requirements:18 balls of wool + 1 hide, 1 day of work Ingame possible selling prices: 200.00p - 350.95p

headdress Requirements:2 balls of wool + 2 hides, 1 day of work Ingame possible selling prices: 60.00p - 110.95p

corset bustier Requirements:7 hides, 1 day of work Ingame possible selling prices: 100.00p - 170.95p

skirt Requirements:4 balls of wool + 4 hides, 1 day of work Ingame possible selling prices: 100.00p - 170.95p

Armour

shield Requirements:3 hides, 1 day of work Ingame possible selling prices: 20.00p - 80.95p

Mansion

Tapestry - can only be made regionally - Lancaster Requirements: 6 balls of wool, 1 day of work Ingame possible selling prices: 70.00p - 200.00p

Ships

WARNING: Only the Harbour Master can use these and so there will not really be a competitive market to sell them on your own markets, best to contact and make private arrangements with HM's to agree on a price and also if they need them. - AND you should get the county to supply the goods and just negotiate a fair days wages. Your going to be stuck with a sail otherwise that has cost you more in time and materials than you need to. Particularly trying to gather 80 balls of wool for the large sail.

Small Sail Requirements: 14 balls of wool, 1 day of work Ingame possible selling prices: 140-400.95p

Main Sail Requirements: 80 balls of wool, 1 day of work Ingame possible selling prices: 800-2000p

5) Wool and Hide Prices.
Ingame possible selling price for wool: 5.00p - 15.95p Ingame possible selling price for hides: 15.00p - 35.95p

Monday, January 18, 2010

Tribal wars

Tribal Wars is a browser-based game set in the Middle Ages. Every player controls a small village, striving for power and glory in the company of the members of your tribe. You gather resources, upgrade the constructions of your city, build your army and conquer others :)



*Free? Yes, and when I played (3 years ago) it had no ads too. You had to pay if you wanted access to more comfortable features and another graphics that helped you in the game. I could live without it though - and become a very good player :)

*Site address: www.tribalwars.net

*Time spent per day: 3-4 log-ins along the day are required to have some chance of success in the game.

Monday, January 11, 2010

Renaissance Kingdoms: Miller

Another level 2 for you my friend. Enjoy the Miller Guide :)

General remarks

• The trade of miller is a job for level 2 players.
• A miller transforms wheat into flour. Flour isn't a basic food product but has to be sold at the market where the bakers can buy it for the production of bread.
• Before you make a decision, ask your mayor if there aren’t to much millers already in the town to avoid overproduction.

The trade of miller.

1) A miller has to buy wheat at the market and place the bags in the property inventory
2) The miller then grinds the wheat to flour which is ready to be sold.

- One wheat bag can be grinded to one bag of flour and a miller can transform up to ten bags each day. Simple as that, and, as you can see, it is very similar to the butcher profession.

Prices & profits.

• The average price of a wheat bag is 13 pounds

• Although free to choose, the price for flour must respect a certain degree of honesty so consumer and producer can both benefit. Most of the times a bag of flour is sold for 15.6 pounds.

Credits: Baiboe.

Monday, January 4, 2010

Renaissance Kingdoms: Baker Guide

Players who are level 2 or above can be Bakers. This guide is made to help you, level 2 players :)

General remarks

• The baker is a trade for level 2
• The baker uses flour to produce bread.
• Bread is a basic food item and gives 2 hunger points when eaten.
• Before you make a decision, ask your mayor if there are too many bakers already in the town to avoid overproduction.

The trade of baker.

Market:

1) It's necessary to buy flour bags from the market.
2) It's necessary to buy wood pieces from the market.
3) The flour and wood bushels need to be put into your property inventory. (otherwise you will waste a day baking nothing...how silly are you?)
4) The baker cooks the flour into bread, ready to be consumed or sold.

How it works:
- 1 flour bag is used to make 3 loaves of breads.

- 1 bushel of wood is needed per 2 bags of flour.
- A baker can use at most 12 bags of flour and 6 wood per day, which gives him a maximum production of 36 loafs of bread.

Prices & profits.

• The average price for flour and wood, is whatever your market rate is check there, numbers here would get outdated too quickly.
• Though free to choose the price, the price of the bread must respect a certain degree of honesty so consumer and producer can both benefit. Most of the time a loaf of bread can be sold for 6.50 p.. Again check your markets and your mayor for the desired price. (Working with your Mayor is important to the health of not just your town, but your County.)


Basic formula to work out how much each loaf cost your to produce:

Minimum Cost
(Amount of flour x cost) + (Amount of wood x cost) / Loaves Produced


Example
Flour Bags : 12 Price: £13.25
Wood Pieces: 6 Price: £4.25
Loaves Produced: 36
(12 x 13.25) + (6 x 4,25) / 36 (159 + 25.50) / 36 184.5/36
= 5.125 = £5.13

Profit
(Selling Price - Minimum Cost) x Loaves Produced

Example (Using above units)
Selling Price: £5.80
(5.80 - 5.13) x 36 0.67 x 36
= £24.12

Bread Makers Guild

There you can talk with other Bakers, receiving tips and solving further doubts. To join, go to your forums tab => Click on the 2nd link => Scroll all the way down to the almost bottom=> KoE/KoS/KoI Guilds and Corporations => Bread Makers Association.
Look for the mod, just under the name of the guild and pm or ig mail them with a request to be admitted.


----------------------------------------------------------------------------------------
Credit goes to the following players- FrèreNico (original guide) + Marthin (translation) - Pieterjan (updates) - Hezlog (updates) 8/11/009 - Whit.the (formula) 8/11/009

Tuesday, December 29, 2009

Renaissance Kingdoms: Carpenter guide

The first of a series of RK level 2 guides I am going to post in my blog. Most of them are lost around RK forums, here you can find them easily. NOw, ladies and gentlemen, the Carpenter Guide:

General remarks

• The trade of carpenter is a job for level 2 players.
• The carpenter can make small ladders, large ladders, oars, hulls, shafts, boats, hoes (not implemented yet), unhooped buckets, and blunted axes.
• A carpenter uses wood bushels.
• Before you make a decision, ask your mayor if there aren't to much carpenters already in the town to avoid overproduction.

The trade of carpenter.

1) It's necessary to buy wood bushels from the market.

2) The wood bushels need to be placed in the property inventory

3) You can make the following products in your workshop:

- small ladders (1 wood bushel)
- large ladders (2 small ladders)
- oars (1 wood bushel)
- hulls (3 wood bushel)
- 3 shafts (1 wood bushel)
- boat (You can make one boat from 1 hull and from 2 oars)
- hoes (not implemented yet)
- (You can make one hoe from 1 plowshare and from 3 wood bushels)
- unhooped buckets (1 wood bushel)
- blunted axes (You can make one blunted axe from 1 axe blade and from 1 shaft)

You need to work one day for each item

Prices & profits.

• The average price for wood bushels is £4.

• Although free to choose, the prices must respect a certain degree of honesty so consumer and producer can both benefit. SOme cities also have a price cap law.

• Approximate price calculations for carpentry items are based upon £4 for wood bushels and £26 for one working day.

- small ladders - £4 + £26 = £30

- large ladders - £30 + £30 + £26 =£86
- oars - £4 + £26 = £30
- hulls - £12 + £26 = £38
- 3 shafts - £4 + £26 = £30/3 = £10
- boat - £38 + £30 + £30 + £26 = £124
- hoes (not implemented yet) - (You can make one hoe from 1 plowshare and from 3 wood bushels)
- unhooped buckets - £4 + £26 = £30
- blunted axes (You can make one blunted axe from 1 axe blade and from 1 shaft)

(Guide made by the player Baiboe)