
It started as a browser-based games blog, my hobby 10 years ago. It has a diverse amount of posts. Enjoy!
Monday, March 29, 2010
RPG: Live in a new world

Monday, March 22, 2010
Sokker: create your team
Monday, March 15, 2010
Human-age: live in stone age and beyond

Monday, March 8, 2010
Conquerclub: play risk for free

Risk all your troops on a daring land grab. Use diplomacy to coordinate a group assault on the game leader. Feel the thrill of victory as you crush your last opponent.
Conquer Club is an online multiplayer world domination game, designed for the casual gamer. Playing Conquer Club is not a time consuming process. You can take your turn in 5 minutes with your morning cup of coffee or in between classes. A game typically lasts several days, but hardcore risk takers can play multiple games at once and stay up all night strategizing their next move.
Site address: http://www.conquerclub.com/index.php?ref=17759
Time spent playing/day: 15 minutes should be enough.
Free: Yes, up to a number of games. If you want to play more, you have to purchase a premium account.
Monday, March 1, 2010
Last Knights: a MMORTS game
This Medieval army and battle game is a long running massive multiplayer real-time online strategy game (MMORTS) where you are part of the national and international military balance and politics. Your goals are first to improve your own army, but also to defend the territory of your country and make it the leading power in the world.
Site address: lastknights.com
Time spent playing: Multiple log-ins around the day are required, but each one may last 1 minute.
Free? Totally free, no premium features.

Wednesday, February 24, 2010
Kingdom of Loathing

Kingdom of Loathing is more than a game, is a community composed by the greatest players I have ever seen. The gameplay is composed mainly by quests full of jokes and strange characters that may make you to have a laugh in front of the computer.
And now you are probably thinking: "hell, what graphics are that?". Believe me, what make a browser game great in not the graphics, but the story. Try Kigdom of Loathing and you are probably going to like it.
Site address: www.kingdomofloathing.com
Time spent playing: 15-20 minutes every day is required to maintain your character active.
Free? Totally free, no ads.
Wednesday, February 17, 2010
RK - The Butcher Guide
• The trade of butcher is a job for level 2 players.
• The butcher cuts up raw carcasses into edible slices of meat.
• Meat gives 2 hunger points and 2 strength points. • Before you make a decision, ask your mayor if there aren’t to much butchers already in the town to avoid overproduction.
The trade of butcher.
1) It's necessary to buy half-hundred weights of pigs or hundred weights of cows from the market and place them in your property inventory.
2) The butcher cuts up the carcasses into meat pieces ready to be consumed or sold.
-The butcher can cut 5 HHW of cow into 10 pieces of meat and 10 HHW of pigs into 10 pieces of meat a day, thus generate 10 meat pieces a day.
- The butcher can NOT mix the meats to cut EX: 3 HHW of cows + 2 HHW of pigs does not equal the required 5 HHW of cows, or the required 10 HHW of pigs.
Prices & profits.
• The average prices of HW of cow and HHW of pig are 32 pounds and 15.00 pounds.
• Though free to choose the price, the price of the meat must respect a certain degree of honesty so consumer and producer can both benefit. Aim your prices so you get a day wage of 26 pounds, at a price of 15p per HHW, this would mean a piece of meat can be sold at 17.6p
Tuesday, February 9, 2010
Kingory: war browser based game

Tuesday, February 2, 2010
Renaissance Kingdoms: Blacksmith guide
Do you play Renaissance Kingdoms and you have always imagined how it is to be a Blacksmith? Here we go:
General remarks
• The trade of blacksmith is a job for level 2 players.
• The blacksmith can make various tools out of iron.
• A blacksmith needs to buy bushels of wood and iron ore at the market.
• Before you make a decision, ask your mayor if there aren’t to much blacksmiths already in the town to avoid overproduction.
The trade of blacksmith
1) It is necessary to buy bushels of wood and iron ore at the market.
2) Then the blacksmith has to transfer those bushels of wood and the iron to his property inventory.
3) The blacksmith can produce knives, buckets, axes and steel ounces from the wood and iron ore.
A blacksmith can produce in one working day (starting from the provided resources):
• Three knives: 1 bushel of wood + 1 iron ore.
• Three buckets: 3 unhooped buckets (bought at the market and placed in the property inventory) + 1 wood bushel + 1 iron ore.
• One ounce of steel : 2 bushels of wood + 1 iron ore.
• One non-forged blade: 1 bushel of wood + 1 ounce of steel.
• One unsharpened blade : 1 bushel of wood + 1 non-forged blade
• One blunted axe : 1 unsharpened blade + 1 shaft (bought at the market and placed in the property inventory)
• One sharpened axe: 1 unsharpened axe
• One sword blade: 1 non-forged blade + 1 bushel of wood
• One blunt sword: 1 sword blade + 1 steel ounce
• One sword: 1 blunt sword
• One plowshare: 1 iron ore + 1 bushel of wood (not coded)
• One hoe: 1 plowshare + 3 bushels of wood (not coded)
All these objects need one day of work.
Selling price and income.
• Average price for a bushel of wood: 4 pounds
• Average price for a shaft: 10 pounds • Average price for iron ore: 20 pounds
• Average price for an unhooped bucket: 31 pounds
• Average wage for a level 2: 26 pounds
d: working day w: bushel of wood. i: iron ore s: ounce of steel
• a knife: 1d + 1w + 1i = 24/3 + 4/3 + 20/3 = 16 pounds
• a bucket: 1d + 3 unhooped buckets + 1w + 1i = 26/3 + 93/3 + 4/3 + 20/3 = 47.6 pounds
• ounce of steel: 1d + 1i + 2w = 26 + 20 + 8 = 54 pounds
• non-forged blade: 1d + 1s + 1w = 26 + 54 + 4 = 84 pounds
• unsharpened blade : 2d + 1s + 2w = 52 + 54 + 8 = 114 pounds • blunted axe : 3d + 1s + 2w + 1 shaft = 78 + 54 + 8 + 10 = 150 pounds
• sharpened axe : 4d + 1s + 2w + 1 shaft = 104 + 54 + 8 + 10 = 176 pounds
• sword blade: 2d + 1s + 2w = 52 + 54 + 8 = 114 pounds
• blunt sword: 3d + 2s + 2w = 78 + 108 + 8 = 194 pounds
• sword: 4d + 2s + 2w = 104 + 108 + 8 = 220 pounds
• plowshare: 1i + 1w +1d = 20 + 4 + 26 = 50 pounds (not coded)
• hoe: 1 plowshare + 3w +1d = 50 + 12 + 26 = 88 pounds (not coded)
Information
• The blacksmith can also work for the town hall by buying the blunted axes, sharpening them and then selling the axes back to the town hall.
• The shafts are produced by the carpenters who will sell them at the market
• The unhooped buckets are produced by the carpenters who will sell them at the market
The Sword
Day 1 : Make 1 steel ounce from 1 iron and 2 wood
Day 2 : Make 1 unforged axe blade from 1 steel ounce and 1 wood
Day 3 : Make 1 lame d'épée (sword blade) from 1 unforged axe blade and 1 wood
Day 4 : Make 1 steel ounce from 1 iron and 2 wood
Day 5 : Make one épée non aiguisée (blunt sword) from 1 lame d'épée and from 1 steel ounce
Day 6 : Make 1 épée (sword) from 1 épée non aiguisée
Credits: Baiboe.