Another guide regarding an RK level 2 profession, the credits goes to Manerta. Have fun ;)
Table of Contents
1) Forums & Contact Person's
2) Fair days wages
3) Weavers Goods and Prices
4) Wool and Hide Prices
5) The Renaissance Kingdom Wardrobes
Weavers Goods & Selling Range.
1) Forums & Contact Person's.
Please see the Sheep and Weavers Guild (S.O.W) for more information and actual selling prices (or) Check your market, ask your Mayor or Mentor.
S.O.W Forum Guild - In game forum tab => 2nd forum link => Scroll almost to the bottom => KoE/KoS/KoI Guilds and Corporations => S.O.W Guild
(You can read but not post - contact the forum mod, found under the forum name for permission to join).
Mayor: In Game => Town Hall => Click on Mayor => Compose Mail.
2) Fair days wages
A 20.00-25.00p daily wage is considered a reasonable profit on most items. Usually a Level 2 workshop wage is based on being slightly more than Town Hall job offers for 19 stat labour.
Pricing:
Pricing of the items usually undergoes the following formula: Cost of raw materials * quantity used + daily wage = price
for example: assuming 1 ball of wool costs 12 pounds, and your daily wage = 24 pounds, 1 shirt = 8 balls of wool * 12 + 24 = 120 pounds
Prices for wool and hides and the standard salary for level 2 professions can vary widely from town to town and over time. Ask other weavers, your mayor or town mentor what is usual.
12-12.50 pounds for balls of wool, 15-17 pounds for hides and a salary of 20-24 pounds (allows to buy stat food and save up to reach lvl 3) are most usual.
3) General Information
-"Weaver" is a profession you can take when reaching level 2.
-The weaving workshop is located in the player's home.
-The weaver's trade consists of making clothes for men and women.
-Materials used are wool and hides (from sheep).
-Weavers usually open a shop (topic) on the town forum, where they list the clothes they make (some weavers specialize in certain types) and their prices. They can take orders in that thread or via IG mail.
-Before becoming a weaver, ask your mayor if there aren't enough weavers around, so as to avoid overproduction.
-Clothes do not wear out. However, many higher level players tend to move to colonies, making room for new players, so the weaver typically still has work.
-New clothes get coded in the game once in a while.
-The colors of garments are chosen by the buyer when they click on 'use' and wear them. It cannot be changed after that (or sold).
4) Weavers Goods and Prices
The Trade:
1) Wool and hides can be bought on the market or produced by yourself if you have a sheep field (typically a good thing).
2) The wool and hides need to be placed in the property's inventory in order to be used for making clothes.
3) You need one (1) working day to make each item of clothing (except for shoes which can be made in sets of 2 pairs)
Clothing
For Both Men & Women.
shirt Requirements: 8 balls of wool, 1 day of work Ingame possible selling prices: 85.00p - 150.95p
trousers Requirements: 4 balls of wool, 1 day of work Ingame possible selling prices: 50.00p - 95.95p
shoes Requirements: 2 hides, 1 day of work = 2 pairs of shoes. or: 1 pair of shoes: 1 hide, 1 day of work. Ingame possible selling prices: 20.00p - 40.95p
As alternative to shoes, boots can be used:
boots Requirements:4 hides, 1 day of work In game possible selling prices: 65.00p - 120.95p poulaines pointed shoes
1 pair of poulaines: 3 hides, 1 day of work Ingame possible selling prices: 50.00p - 100.95p
Men Clothing
hose long socks Requirements:2 balls of wool, 1 day of work Ingame possible selling prices: 35.00p - 70.95p
belt Requirements: 1 hide, 1 day of work Ingame possible selling prices: 30.00p - 50.95p
hat Requirements: 2 hides, 1 day of work Ingame possible selling prices: 40.00p - 75.95p
collar scarf Requirements:4 balls of wool, 1 day of work Ingame possible selling prices: 50.00p - 95.95p
cloak Requirements:4 balls of wool + 7 hides, 1 day of work Ingame possible selling prices: 130.00p - 230.95p
mantle Requirements: 15 balls of wool + 4 hides, 1 day of work Ingame possible selling prices: 200.00p-350.95p
headscarf bandana Requirements: 2 balls of wool, 1 day of work Ingame possible selling prices: 35.00p - 70.95p
toque soft hat Requirements:2 hides, 1 day of work Ingame possible selling prices: 40.00p - 80.95p
waistcoat gilet, vest, jacket Requirements:7 hides, 1 day of work Ingame possible selling prices: 100.00p - 170.95p apron 'overalls',
tabard Requirements: 6 hides, 1 day of work Ingame possible selling prices: 85.00p - 150.95p
rope belt Requirements:1 balls of wool + 1 hide, 1 day of work Ingame possible selling prices: 40.00p - 75.95p
tunic robe Requirements:12 balls of wool + 5 hides, 1 day of work Ingame possible selling prices: 200.00p - 350.95p
Women's Clothing
dress houppelande Requirements:18 balls of wool + 1 hide, 1 day of work Ingame possible selling prices: 200.00p - 350.95p
headdress Requirements:2 balls of wool + 2 hides, 1 day of work Ingame possible selling prices: 60.00p - 110.95p
corset bustier Requirements:7 hides, 1 day of work Ingame possible selling prices: 100.00p - 170.95p
skirt Requirements:4 balls of wool + 4 hides, 1 day of work Ingame possible selling prices: 100.00p - 170.95p
Armour
shield Requirements:3 hides, 1 day of work Ingame possible selling prices: 20.00p - 80.95p
Mansion
Tapestry - can only be made regionally - Lancaster Requirements: 6 balls of wool, 1 day of work Ingame possible selling prices: 70.00p - 200.00p
Ships
WARNING: Only the Harbour Master can use these and so there will not really be a competitive market to sell them on your own markets, best to contact and make private arrangements with HM's to agree on a price and also if they need them. - AND you should get the county to supply the goods and just negotiate a fair days wages. Your going to be stuck with a sail otherwise that has cost you more in time and materials than you need to. Particularly trying to gather 80 balls of wool for the large sail.
Small Sail Requirements: 14 balls of wool, 1 day of work Ingame possible selling prices: 140-400.95p
Main Sail Requirements: 80 balls of wool, 1 day of work Ingame possible selling prices: 800-2000p
5) Wool and Hide Prices.
Ingame possible selling price for wool: 5.00p - 15.95p Ingame possible selling price for hides: 15.00p - 35.95p
It started as a browser-based games blog, my hobby 10 years ago. It has a diverse amount of posts. Enjoy!
Monday, January 25, 2010
Renaissance Kingdoms: weaver guide
Monday, January 18, 2010
Tribal wars
Tribal Wars is a browser-based game set in the Middle Ages. Every player controls a small village, striving for power and glory in the company of the members of your tribe. You gather resources, upgrade the constructions of your city, build your army and conquer others :)
*Free? Yes, and when I played (3 years ago) it had no ads too. You had to pay if you wanted access to more comfortable features and another graphics that helped you in the game. I could live without it though - and become a very good player :)
*Site address: www.tribalwars.net
*Time spent per day: 3-4 log-ins along the day are required to have some chance of success in the game.

*Free? Yes, and when I played (3 years ago) it had no ads too. You had to pay if you wanted access to more comfortable features and another graphics that helped you in the game. I could live without it though - and become a very good player :)
*Site address: www.tribalwars.net
*Time spent per day: 3-4 log-ins along the day are required to have some chance of success in the game.
Monday, January 11, 2010
Renaissance Kingdoms: Miller
Another level 2 for you my friend. Enjoy the Miller Guide :)
General remarks
• The trade of miller is a job for level 2 players.
• A miller transforms wheat into flour. Flour isn't a basic food product but has to be sold at the market where the bakers can buy it for the production of bread.
• Before you make a decision, ask your mayor if there aren’t to much millers already in the town to avoid overproduction.
The trade of miller.
1) A miller has to buy wheat at the market and place the bags in the property inventory
2) The miller then grinds the wheat to flour which is ready to be sold.
- One wheat bag can be grinded to one bag of flour and a miller can transform up to ten bags each day. Simple as that, and, as you can see, it is very similar to the butcher profession.
Prices & profits.
• The average price of a wheat bag is 13 pounds
• Although free to choose, the price for flour must respect a certain degree of honesty so consumer and producer can both benefit. Most of the times a bag of flour is sold for 15.6 pounds.
Credits: Baiboe.
General remarks
• The trade of miller is a job for level 2 players.
• A miller transforms wheat into flour. Flour isn't a basic food product but has to be sold at the market where the bakers can buy it for the production of bread.
• Before you make a decision, ask your mayor if there aren’t to much millers already in the town to avoid overproduction.
The trade of miller.
1) A miller has to buy wheat at the market and place the bags in the property inventory
2) The miller then grinds the wheat to flour which is ready to be sold.
- One wheat bag can be grinded to one bag of flour and a miller can transform up to ten bags each day. Simple as that, and, as you can see, it is very similar to the butcher profession.
Prices & profits.
• The average price of a wheat bag is 13 pounds
• Although free to choose, the price for flour must respect a certain degree of honesty so consumer and producer can both benefit. Most of the times a bag of flour is sold for 15.6 pounds.
Credits: Baiboe.
Monday, January 4, 2010
Renaissance Kingdoms: Baker Guide
Players who are level 2 or above can be Bakers. This guide is made to help you, level 2 players :)
General remarks
• The baker is a trade for level 2
• The baker uses flour to produce bread.
• Bread is a basic food item and gives 2 hunger points when eaten.
• Before you make a decision, ask your mayor if there are too many bakers already in the town to avoid overproduction.
The trade of baker.
Market:
1) It's necessary to buy flour bags from the market.
2) It's necessary to buy wood pieces from the market.
3) The flour and wood bushels need to be put into your property inventory. (otherwise you will waste a day baking nothing...how silly are you?)
4) The baker cooks the flour into bread, ready to be consumed or sold.
How it works:
- 1 flour bag is used to make 3 loaves of breads.
- 1 bushel of wood is needed per 2 bags of flour.
- A baker can use at most 12 bags of flour and 6 wood per day, which gives him a maximum production of 36 loafs of bread.
Prices & profits.
• The average price for flour and wood, is whatever your market rate is check there, numbers here would get outdated too quickly.
• Though free to choose the price, the price of the bread must respect a certain degree of honesty so consumer and producer can both benefit. Most of the time a loaf of bread can be sold for 6.50 p.. Again check your markets and your mayor for the desired price. (Working with your Mayor is important to the health of not just your town, but your County.)
Basic formula to work out how much each loaf cost your to produce:
Minimum Cost
(Amount of flour x cost) + (Amount of wood x cost) / Loaves Produced
Example
Flour Bags : 12 Price: £13.25
Wood Pieces: 6 Price: £4.25
Loaves Produced: 36
(12 x 13.25) + (6 x 4,25) / 36 (159 + 25.50) / 36 184.5/36
= 5.125 = £5.13
Profit
(Selling Price - Minimum Cost) x Loaves Produced
Example (Using above units)
Selling Price: £5.80
(5.80 - 5.13) x 36 0.67 x 36
= £24.12
Bread Makers Guild
There you can talk with other Bakers, receiving tips and solving further doubts. To join, go to your forums tab => Click on the 2nd link => Scroll all the way down to the almost bottom=> KoE/KoS/KoI Guilds and Corporations => Bread Makers Association.
Look for the mod, just under the name of the guild and pm or ig mail them with a request to be admitted.
----------------------------------------------------------------------------------------
Credit goes to the following players- FrèreNico (original guide) + Marthin (translation) - Pieterjan (updates) - Hezlog (updates) 8/11/009 - Whit.the (formula) 8/11/009
General remarks
• The baker is a trade for level 2
• The baker uses flour to produce bread.
• Bread is a basic food item and gives 2 hunger points when eaten.
• Before you make a decision, ask your mayor if there are too many bakers already in the town to avoid overproduction.
The trade of baker.
Market:
1) It's necessary to buy flour bags from the market.
2) It's necessary to buy wood pieces from the market.
3) The flour and wood bushels need to be put into your property inventory. (otherwise you will waste a day baking nothing...how silly are you?)
4) The baker cooks the flour into bread, ready to be consumed or sold.
How it works:
- 1 flour bag is used to make 3 loaves of breads.
- 1 bushel of wood is needed per 2 bags of flour.
- A baker can use at most 12 bags of flour and 6 wood per day, which gives him a maximum production of 36 loafs of bread.
Prices & profits.
• The average price for flour and wood, is whatever your market rate is check there, numbers here would get outdated too quickly.
• Though free to choose the price, the price of the bread must respect a certain degree of honesty so consumer and producer can both benefit. Most of the time a loaf of bread can be sold for 6.50 p.. Again check your markets and your mayor for the desired price. (Working with your Mayor is important to the health of not just your town, but your County.)
Basic formula to work out how much each loaf cost your to produce:
Minimum Cost
(Amount of flour x cost) + (Amount of wood x cost) / Loaves Produced
Example
Flour Bags : 12 Price: £13.25
Wood Pieces: 6 Price: £4.25
Loaves Produced: 36
(12 x 13.25) + (6 x 4,25) / 36 (159 + 25.50) / 36 184.5/36
= 5.125 = £5.13
Profit
(Selling Price - Minimum Cost) x Loaves Produced
Example (Using above units)
Selling Price: £5.80
(5.80 - 5.13) x 36 0.67 x 36
= £24.12
Bread Makers Guild
There you can talk with other Bakers, receiving tips and solving further doubts. To join, go to your forums tab => Click on the 2nd link => Scroll all the way down to the almost bottom=> KoE/KoS/KoI Guilds and Corporations => Bread Makers Association.
Look for the mod, just under the name of the guild and pm or ig mail them with a request to be admitted.
----------------------------------------------------------------------------------------
Credit goes to the following players- FrèreNico (original guide) + Marthin (translation) - Pieterjan (updates) - Hezlog (updates) 8/11/009 - Whit.the (formula) 8/11/009
Tuesday, December 29, 2009
Renaissance Kingdoms: Carpenter guide
The first of a series of RK level 2 guides I am going to post in my blog. Most of them are lost around RK forums, here you can find them easily. NOw, ladies and gentlemen, the Carpenter Guide:
General remarks
• The trade of carpenter is a job for level 2 players.
• The carpenter can make small ladders, large ladders, oars, hulls, shafts, boats, hoes (not implemented yet), unhooped buckets, and blunted axes.
• A carpenter uses wood bushels.
• Before you make a decision, ask your mayor if there aren't to much carpenters already in the town to avoid overproduction.
The trade of carpenter.
1) It's necessary to buy wood bushels from the market.
2) The wood bushels need to be placed in the property inventory
3) You can make the following products in your workshop:
- small ladders (1 wood bushel)
- large ladders (2 small ladders)
- oars (1 wood bushel)
- hulls (3 wood bushel)
- 3 shafts (1 wood bushel)
- boat (You can make one boat from 1 hull and from 2 oars)
- hoes (not implemented yet)
- (You can make one hoe from 1 plowshare and from 3 wood bushels)
- unhooped buckets (1 wood bushel)
- blunted axes (You can make one blunted axe from 1 axe blade and from 1 shaft)
You need to work one day for each item
Prices & profits.
• The average price for wood bushels is £4.
• Although free to choose, the prices must respect a certain degree of honesty so consumer and producer can both benefit. SOme cities also have a price cap law.
• Approximate price calculations for carpentry items are based upon £4 for wood bushels and £26 for one working day.
- small ladders - £4 + £26 = £30
- large ladders - £30 + £30 + £26 =£86
- oars - £4 + £26 = £30
- hulls - £12 + £26 = £38
- 3 shafts - £4 + £26 = £30/3 = £10
- boat - £38 + £30 + £30 + £26 = £124
- hoes (not implemented yet) - (You can make one hoe from 1 plowshare and from 3 wood bushels)
- unhooped buckets - £4 + £26 = £30
- blunted axes (You can make one blunted axe from 1 axe blade and from 1 shaft)
(Guide made by the player Baiboe)
General remarks
• The trade of carpenter is a job for level 2 players.
• The carpenter can make small ladders, large ladders, oars, hulls, shafts, boats, hoes (not implemented yet), unhooped buckets, and blunted axes.
• A carpenter uses wood bushels.
• Before you make a decision, ask your mayor if there aren't to much carpenters already in the town to avoid overproduction.
The trade of carpenter.
1) It's necessary to buy wood bushels from the market.
2) The wood bushels need to be placed in the property inventory
3) You can make the following products in your workshop:
- small ladders (1 wood bushel)
- large ladders (2 small ladders)
- oars (1 wood bushel)
- hulls (3 wood bushel)
- 3 shafts (1 wood bushel)
- boat (You can make one boat from 1 hull and from 2 oars)
- hoes (not implemented yet)
- (You can make one hoe from 1 plowshare and from 3 wood bushels)
- unhooped buckets (1 wood bushel)
- blunted axes (You can make one blunted axe from 1 axe blade and from 1 shaft)
You need to work one day for each item
Prices & profits.
• The average price for wood bushels is £4.
• Although free to choose, the prices must respect a certain degree of honesty so consumer and producer can both benefit. SOme cities also have a price cap law.
• Approximate price calculations for carpentry items are based upon £4 for wood bushels and £26 for one working day.
- small ladders - £4 + £26 = £30
- large ladders - £30 + £30 + £26 =£86
- oars - £4 + £26 = £30
- hulls - £12 + £26 = £38
- 3 shafts - £4 + £26 = £30/3 = £10
- boat - £38 + £30 + £30 + £26 = £124
- hoes (not implemented yet) - (You can make one hoe from 1 plowshare and from 3 wood bushels)
- unhooped buckets - £4 + £26 = £30
- blunted axes (You can make one blunted axe from 1 axe blade and from 1 shaft)
(Guide made by the player Baiboe)
Monday, December 21, 2009
Neopets: flash games!

Don't get frightened by the childish look of Neopets. Yes, this site has a good part of its pages dedicated to children, with the option of adopting a virtual pet and creating it, putting clothes on it, feeding it, playing with it (or them, since you can have more than one). It can be fun if you miss the good old times, and as a site from nickelodeon, neopets is certainly the best choice.
However, the biggest and the best section of this site is its flash games room. They have plenty of flash games, one better than another, ranging from action, adventure, sports, old arcade ones... there is even an stock market simulator. I used to spend hours playing the games of this site, in my opinion it is one of the great ways of cleaning the head after a hard day studying/working.
*Site address: http://www.neopets.com/
*Free? Yes, tottally. If you are interested in the "pet creation" part of the site, you may buy things to make your pet more beautiful. The flash games section is tottally free though. You may find some ads, but all of them are related to neopets events.
*Time spent playing: To be able to maintain your pet, a log-in of 5 minutes every 3 days is obligatory.
Thursday, December 17, 2009
HattriX-Ray
This one is a great Hatrick tool. I always had it in favorites when I played Hattrick. I am going to show you some things it does and I am sure you won't do nothing but agree with me.


And not only this: how to increase your stadium to maximize your profits, what is the best number os spokesperson your team should have, etc..
Site address: http://www.databased.at/hattrick/x-ray/index.asp?starter=spokes
Free? Half of its features, the most sophisticated ones are paid though. Limited access too, so, use it, copy and paste the information you need through the season in your computer ;) However after nearly three months, your account is reset, and you can use it all again :)

This is one of the free tools in the site: You can see how the combined habilities of your players affct their penalty hability. It is great when you are competing with your team in the national cup of our country.
Another browser-based tool allows you to compare the habilities of your players, not only to know who really is good at something, but what are exactly the stats of the players you are training, and what player of yours is the most suitable to be your coach:

And not only this: how to increase your stadium to maximize your profits, what is the best number os spokesperson your team should have, etc..
Site address: http://www.databased.at/hattrick/x-ray/index.asp?starter=spokes
Free? Half of its features, the most sophisticated ones are paid though. Limited access too, so, use it, copy and paste the information you need through the season in your computer ;) However after nearly three months, your account is reset, and you can use it all again :)
Monday, December 14, 2009
Hattrick: talking about formations

When I played Hattrick I used mainly the 3-5-2 formation. Yes, if you want to win in Hattrick you should go for it. Invest most of the money you earn from your stadium with players that have good habilities in "inner mildfield". You can compensate your lack in investment in other areas by buying inner mildfields with good secondary habilities in "scoring" and defense.
One of the key factors to win a game in HT in to dominate the field, to see your players having the domain of the ball in the entire game (and the 3-5-2 is perfect for it). However, to face a team using the 3-5-2 I sometimes ordered the 3-4-3, with the intention of increasing my chances of a sucessful goal. Yes the midfield domain increased the score chances for the adersary team, but you always have some if your disadvantage isn't that big.
Saturday, August 22, 2009
Utopia: the oldest free browser game
Simple formula: a kingdom, five races, an army. Technology and spells help you in war. So... why this game is different from many others?
The community! Yes, other players are really nice, and you join the game already in a random empire (kind of alliance), what forces everybody, since the begginning, to work together to win. And you are really going to love to win with them :)
*Free? Yes, but too many ads. You ay pay to do not see them any more though.
*Time spent playing: three log-ins of 15 minutes everyday are enough, you may spend more if you want though - there will be always a reason for it ;)
*Site adress: utopia.swirve.com
Marcadores:
Management Games,
Middle Ages,
Strategy Games,
War Game
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